Thursday, December 18, 2008
Calculating the worthiness of an individual
(Please read this most only if you like math enough to understand it and hate it enough to bear my interpretation of how it can be used)
Let us consider a situation where a person's value (I know it’s a vague term) varies from 0 to 1, where 0 stands for a guy with no morality and is despicable while 1 stands for the ideal morally conscientious guy.
Every decision a person takes would involve levels of morality and immorality, hence varying from 0 to one. Let us say we frame the system in such a way that 1 would stand for a morally correct decision where both the person as well as the persons he is affecting from the decision gain from it and all the parties are morally satisfied with the decision as well.
Once I have defined 1 in this manner, then obviously a possibility arises of a decision carrying a value of more than 1, when the person taking the decision gains nothing from it but the remaining parties do. If one thinks with this logic, if the person makes a loss, then the value would be the greatest.
The trick of playing this game called LIFE would be :
1)To have the ability to make these decisions
2)To have the ability to make decisions to affect many people hence increasing the value of the decision.
3)To make decisions so as to increase the overall value of the net effect of all the decisions at the end of the game.
The net effect could be calculated as
N.E = D1*D2*D3*D4*.........Dn
where n is the total number of decisions taken in one's lifetime.
There are certain traits that one can derive from this above formula.
1) If the value of the decisions is consistently less than one, N.E tends to 0 (for large n)
2) The only possibility of boosting N.E is if the value of D is greater than 1, i.e: when the person taking the decision gains nothing from it but the remaining parties do.
There are certain factors which affect the value of D
1) Due to empirical evidence, it is assumed that most people want to have a large value of n.
Also, most people are also influenced to a great extent by the effect of D rather than the value of D, i.e: the impact of D on the parties concerned rather than whether the value of D is lesser or greater than 1.
Also, there is a correlation with the impact of D with the consistency of D lying between 0 and 1
It has been noticed that when D lies between these limits, the impact of D tends to be stronger. However, this is true only during a certain stage of N, i.e: from the beginning to a certain value.
Considering all these factors, man seems to have evolved with time to use a time tested strategy of playing the game called LIFE.
He starts not bothering much about the value of D, but with the impact of D. Of course, there are aberrations here and there, however this is the overall trend.
At a certain n (the point is primarily dependent of how powerful the impact of his D's are, but n is generally greater than n/2); man takes a shift and starts gradually changing the value of D's to greater values. However, these too, are calculated to ensure that the decline in the impact of the D’s is not too great.
When the n is close to its upper limit( man is aware of this because there would now be considerable periods of time where he would not be able to take any D's as he would by busy with other activities, like staying alive), the value of increases greater than one significantly.
The general trend that is observed is that despite this, N.E is less than 1
However, as man relies on evolution and improvisation, most new generations just try to find the optimum points where they choose to increase the value of D. Some succeed most don’t.